Hitting the stands on Wednesday, January 21, 2015, Nick Marino and Daniel Arruda Massa’s Holy F*ck #1 (Action Lab: Danger Zone) seemed to confirm what it says in Ecclesiastes; there is nothing new under the sun. A heaven-hell team-up? Garth Ennis’ Chronicles of Wormwood gave us that. A hedonistic bad-ass champion of God? Robert Kirkman’s Battle Pope. A heavily armed – Rambo-style – Jesus? Warren Ellis’ Bad World. The one thing that seems novel in Holy F*ck is its alliance of forgotten deities bent on destruction in order to once again get people to believe in them. But this, too, has some precedents, even if not as directly comparable – Marvel Comic’s Council of Godheads immediately comes to mind for the gathering, and the worship-hungry old gods are reminiscent in some ways of the old gods in Neil Gaiman’s American Gods or the alien Goa’uld of Stargate SG-1, for example. And Jesus long ago came off the cross to duke it out with Zeus in Godyssey, because the Greek god was fed up with having lost worshippers to the new monotheism.
Holy F*ck #1 is the first of four issues of what the advance material calls “an edgy satire sprinkled with action and adventure.” The plot so far is pretty straight-forward: a nun, as yet unnamed, seeks out – literally finds – Jesus so he can help her save the world from Polydynamis, Inc., a multinational company bent on worldwide destruction. Led by Zeus and Isis, and with a board consisting of a handful of other old, no longer worshipped gods, the group wants to plunge the world into chaos so that people will pray for help; by responding to those prayers, the thinking goes, the Polydynamis board will once again be worshipped by humanity. The issue ends with Jesus and the nun traveling to New Jersey (complete with parodied Jersey Shore beach bums) to enlist some backup from hell.
Continue reading Review of HOLY F*CK #1: “Small chuckles” but “already done”